FSX Screenshots
FSX Screenshots
FS2004 Screenshots
Scenery Description
Scenery Features
FS2004 Documentation
FSX Documentation

The scenery is offered in two versions sold separately, one for FS2004 and another for FSX.
Each version is sold for US$ 15.00

Current Version: 1.3.1 for FS2004 and 1.4.2 for FSX
Publication Date (1.4.2): 2013.06.10
Download free upgrade to v1.3.1 or v1.4.2 here.

BluePrint’s rendition of KBOS is by far the most accurate and detailed ever produced for the Microsoft flight simulator. As usual, special attention was paid to the terminal complex. Our scenery includes all four terminals, the control tower, the parking structures and all major general aviation facilities. A few landmarks in the airport’s immediate vicinity were also included for the sake of increasing realism during air and taxi operations. As usual, high-resolution textures were used in all major buildings including transparency and reflection effects in the FSX version.

A high-resolution terrain elevation mesh is included as an option in the FS2004 version. This feature was not needed in the FSX version as the highest resolution mesh was already used in the Boston area by default. Customized high-resolution terrain texturing displaying seasonal changes was used in both versions of the scenery. The texture-replacement area in the FS2004 version is nearly four times larger than that covered in the FSX version in order to ensure optimum bending with the complex coastline depicted in the surrounding default terrain.

Special attention was paid to the accuracy of the field’s layout including all six runways as well as taxiways and ramps. A few new and improved models are used for some of the most important auxiliary equipment located around the field including approach lighting (both horizontal and vertical guidance), VOR beacon, and runway hold-short warning lights.

As in previous sceneries, three levels of detail have been implemented in order to provide options suitable to older computer systems. A detailed description of this feature is provided below.

Unfortunately, the tricky coastal geography surrounding BOS and the proximity of the runways to the water posed a new challenge to our ability to match terrain elevation and terrain texturing despite using the latest and most accurate data available to the public via NASA and the USGS. While disappointed by the obvious terrain discrepancies clearly visible at various points along the coast line, we decided to avoid fake modifications to the satellite image used as ground texture. It is worth noting that the discrepancies are due primarily to the resolution of the terrain mesh that can be handled by the simulator at this time rather than the terrain texturing itself. Nonetheless, we are extremely proud to offer a scenery add-on that will undoubtedly capture the imagination of the great majority of computer pilots.

Version 1.3.x free upgrade now available for download here.

Changes and updates included in the upgrade are:

Graphics display performance (frame rates) improvement is expected in most computers as a result of:

  • Reformatted terrain textures
  • Reformatted 3D models for all scenery components
  • New approach lighting systems and runway threshold 3D models
  • New custom-made and optimized static service vehicle 3D models

Taxiway network updated to accurately represent KBOS as it exists today. Changes include:

  • Taxiway D extension
  • Taxiway G relocation
  • New taxiway M (it was included in v1.1)
  • Runway hold-short warning lights/ground markings and taxiway signs added, removed or relocated as needed

The upgrade also includes a new AI traffic mapping file (AFCAD) reflecting changes in airline operations and gate assignments. Jetway markings are also updated to accommodate the changes. (An optional AFCAD file without airline gate assignments is also available). Significant changes include:

  • Includes regional airlines serving KBOS using the appropriate codes
  • USA and NWA airline codes removed
  • Expected Continental move and consolidation with United at Terminal C, Pier B
  • JetBlue’s expansion (Terminal C, piers B and C)
  • New Southwest gates (Terminal E, Gates 1 A-E)

Scenery features

  • Custom-made, optimized Gmax models of the entire facility including four terminals, the air traffic control tower, the centralized parking structure, and all significant aircraft maintenance, cargo and general aviation facilities
  • Custom-made, optimized textures for all Gmax generated buildings. In the FSX version, reflective effects were used in the textures of all major buildings
  • Custom-made, high-resolution photo real ground textures in and around the airport depicting seasonal changes
  • Accurate runway and taxiway layouts, including detailed markings and signs
  • Three levels of scenery complexity and detail:
    • NORMAL complexity includes terrain texturing, autogen vegetation, airport layout with taxiway signs and basic navigation equipment models (actual localizer and glide slope radio signals are available regardless of the scenery complexity setting), most buildings within the field’s boundaries including the four terminals, the air traffic control tower and general aviation, cargo and maintenance facilities
    • VERY DENSE complexity adds detailed instrument approach lighting system models, static ramp vehicles (optional) and infield trees (optional)
    • EXTREMELY DENSE complexity adds elevated airport access roads. EXTREMELY DENSE complexity setting is recommended for computer systems equipped with advanced CPUs (Intel Core2 Quad) and video rendering resources (nVidia GeForce 8000 series or better). For suggested hardware configuration see below
  • Custom-made, advanced AI mapping file including realistic gate and parking spot assignments*
  • BluePrint Simulations sceneries are not compatible with FSX default animated service vehicles

* AI parking spots were fitted to accommodate specific aircraft models (including default MSFS aircraft) and we cannot guarantee that they will accommodate your favorite AI models. Customization and tweaking of the AI mapping file will most likely be necessary. Most gates were assigned to airlines operating at KBOS in the most accurate configuration possible based on information available to the public. Parking spot specs and gate assignments are available in the enclosed documentation.

Software Compatibility:

FS2004 (FS9) or FSX and all versions of Windows XP, Vista, 7 or 8

Hardware Requirements:

BluePrint Sceneries are designed to work properly in today’s average computer.  For optimum performance while taking advantage of most scenery features we suggest the following hardware configuration:

For the FS2004 version:

  • Intel Core 2 or Core Duo CPU or better  (6400 @ 2 x 2.13 GHz fully tested) 
  • 4 GB RAM (fully tested)
  • nVidia 7000 series video processor  with 256-bit memory interface and 512 MB dedicated video memory or better (nVidia GeForce 7950 GT  fully tested).  nVidia 8000 series video processor may be required for best performance when using the EXTREMELY DENSE scenery complexity setting (nVidia GeForce 8800 GT fully tested)

For the FSX version:

  • Intel Core 2 or Core Duo CPU or better  (6400 @ 2 x 2.13 GHz fully tested)
  • 4 GB RAM (fully tested)
  • nVidia 7000 series video processor  with 256-bit memory interface and 512 MB dedicated video memory or better (nVidia GeForce 7950 GT  fully tested).  nVidia 8000 series video processor may be required for best performance when using the EXTREMELY DENSE scenery complexity setting (nVidia GeForce 8800 GT fully tested)

Airport Information

Location:
42° 21.78'N
71° 00.39'W

Elevation:
20 ft (6 m)

Runways:
15R/33L
10083 x 150 ft (3073 x 45 m)
4R/22L
10005 x 150 ft (2396 x 45 m)
4L/22R
7861 x 150 ft (3048 x 45 m)
9/27
7000 x 150 ft (2133 x 45 m)
14/32
5000 x 100 ft (1524 x 30 m)
15L/33R
2557 x 100 ft (780 x 30 m)

Passenger Terminals:
Terminal A (Delta)
Terminal B (US Airways/American)
Terminal C
Pier B (United)
Pier C (JetBlue)
Terminal E (International)

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