Scenery Description
Scenery Features
FS2004 Documentation
FSX Documentation

Screenshots Gallery

The scenery is offered in two versions sold separately, one for FS2004 and another for FSX.
Each version is sold for US$ 15.00

BluePrint Simulations’ KIAD scenery depicts the Washington-Dulles International Airport as it exists today. We did, however, take the liberty to clean up some of the construction debris associated with the ongoing Dulles redevelopment project known as D2. Some of those improvements include the new north-south runway, the concourse B expansion, and the AeroTrain stations located at the main terminal and at concourse B*. All other major buildings within the airport boundaries, including the current, expanded Terminal building, the new Z gates, the brand new tower, and the midfield concourses A, B, C and D have been portrayed accurately. Special attention has been paid to the precise location of gates and parking spots. The field layout has been modified to accurately represent the real airport including runways, taxiways, aprons and signage.

As a bonus, the Steven Udvar-Hazy Smithsonian National Air and Space Museum has been modeled in detail. This magnificent structure is clearly visible during approach to runway 01R.

  • Custom-made, optimized Gmax models of the main terminal building, four concourses, new control tower, GA, and other service buildings within the airport grounds
  • Custom-made, optimized textures for all Gmax generated buildings. In the FSX version, reflective effects were used in the textures of all major buildings
  • Custom-made, high-resolution photo real ground textures in and around the airport depicting seasonal changes
  • Accurate runway and taxiway layouts, including detailed markings and signs
  • Three levels of scenery complexity and detail:
    • NORMAL complexity includes terrain texturing, autogen vegetation, airport layout with taxiway signs and basic navigation equipment models (actual localizer and glide slope radio signals are available regardless of the scenery complexity setting), most buildings within the field’s boundaries including the four terminals, the air traffic control tower and general aviation, cargo and maintenance facilities
    • VERY DENSE complexity adds detailed instrument approach lighting system models, static ramp vehicles (optional) and infield trees (optional)
    • EXTREMELY DENSE complexity adds elevated airport access roads. EXTREMELY DENSE complexity setting is recommended for computer systems equipped with advanced CPUs (Intel Core2 Quad) and video rendering resources (nVidia GeForce 8000 series or better). For suggested hardware configuration see below
  • Custom-made, advanced AI mapping file including realistic gate and parking spot assignments*

* AI parking spots were fitted to accommodate specific aircraft models (including default MSFS aircraft) and we cannot guarantee that they will accommodate your favorite AI models. Customization and tweaking of the AI mapping file will most likely be necessary. Most gates were assigned to airlines operating at CYYZ in the most accurate configuration possible based on information available to the public. Parking spot specs and gate assignments are available in the enclosed documentation.

Software Compatibility:

FS2004 (FS9) or FSX and Windows XP, Windows Vista or Windows 7 (All versions)

Hardware Requirements:

BluePrint Sceneries are designed to work properly in today’s average computer.  For optimum performance while taking advantage of most scenery features we suggest the following hardware configuration:

For the FS2004 version:

  • Intel Core 2 or Core Duo CPU or better  (6400 @ 2 x 2.13 GHz fully tested) 
  • 4 GB RAM (fully tested)
  • nVidia 7000 series video processor  with 256-bit memory interface and 512 MB dedicated video memory or better (nVidia GeForce 7950 GT  fully tested).  nVidia 8000 series video processor may be required for best performance when using the EXTREMELY DENSE scenery complexity setting (nVidia GeForce 8800 GT fully tested)

For the FSX version:

  • Intel Core 2 or Core Duo CPU or better  (6400 @ 2 x 2.13 GHz fully tested)
  • 4 GB RAM (fully tested)
  • nVidia 7000 series video processor  with 256-bit memory interface and 512 MB dedicated video memory or better (nVidia GeForce 7950 GT  fully tested).  nVidia 8000 series video processor may be required for best performance when using the EXTREMELY DENSE scenery complexity setting (nVidia GeForce 8800 GT fully tested)

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