Scenery Description
Scenery Features
FS2004 Documentation
FSX Documentation

Screenshots Gallery

The scenery is offered in two versions sold separately, one for FS2004 and another for FSX.
Each version is sold for US$ 15.00

Version 1.3.x free upgrade now available for download here.  Please select the Scenery Features tab for a list of updates and changes included in the v1.3.x upgrade.

BluePrint’s version of KMCO offers the most accurate, up to date and detailed rendition ever offered. Located in central Florida, MCO is the gateway to one of the most comprehensive and popular entertainment destination in the world. Thanks to its unique design, it has managed to maintain a relaxed atmosphere typical of smaller regional airports. Nonetheless, it has nearly one hundred airline gates that stay busy throughout the day. Served by most domestic and numerous international airlines, MCO offers non stop flights to every major airport in the US and Canada plus numerous destinations in Europe, Central and South America. 

MCO's passenger facilities consist of a central terminal linked via independent people movers to four remote concourses or airsides. No detail was spared in the rendering of each of the four airsides. The older Airsides 1 and 3 share style and design and they are both currently under renovation. They have, as usual, been portrayed incorporating the ongoing changes. Based on very recent pictures and artistic renderings of the final product we have been able to incorporate as many details as possible. Once we have access to pictures of the fully remodeled facilities we will fine-tune our models as needed.

The relatively newer Airsides 2 and 4 are very different from each other and the older ones. Each has been modeled as accurately as possible. Airside 4 was originally designed to accommodate the once significant Delta Airlines operations as well as to offer more convenient and modern international arrivals facilities. It is now shared by Delta( including their newly acquired Northwest) and AirTran. The latter recently moved its growing operations from the crowded Airside 2. Airside 4 also receives all the European airlines serving MCO, the most frequent visitor being Virgin Atlantic.

Finally, Airside 2 with its unique garden view is by far the busiest serving as hub to both Southwest and JetBlue. We have paid especial attention to this one to honor the fact that it not only brings together the two arch rivals of the “discount airline” industry in the US, but also because it serves as ground zero to the fiercest aviation rivalry of all: on one side the Airbus A320 and on the other the Boeing 737 NG. 

The main terminal building is significantly less esthetically appealing than most as it appears to be just a hotel next to a huge parking structure flanked by two parking decks. Nonetheless, it has been rendered paying special attention to the few details that enhance its appearance which are essentially the four tram stations. An extra effort was also taken to accurately portray the massive parking facilities which are highly visible from all four Airsides and are an integral part of the airport’s character. 

As usual, the air traffic control tower was used as the anchoring feature for this massive airport, even more so in this particular case as KMCO’s tower bears the distinction of being the tallest one in the United States (followed closely by another one of our favorites, KIND’s).

We have also rendered the general aviation, cargo and maintenance facilities located along the west end of the field. Despite some level-of-detail concessions made to accommodate the significantly more complex commercial passenger facilities, all significant structures were rendered including the Cessna/Citation training facility, the FedEx and UPS ramps, the Galaxy Aviation and Signature Flight Support terminals and hangars, and the general cargo area.

Finally, special attention was paid to the terrain representation. Accommodating rather than overpowering the typical Central Florida abundance of water, KMCO’s terminal and airsides intermingle with small lakes and wooded areas. Despite the terrain texturing and elevation detail limitations imposed by the simulators, we believe that we have managed to capture the unique look and feel of the airport as a whole.

Version 1.3.x free upgrade now available for download here.

Changes and updates included in the upgrade are:

Graphics display performance (frame rates) improvement is expected in most computers as a result of:

  • Reformatted terrain textures
  • Reformatted 3D models for all scenery components
  • New approach lighting systems and runway threshold 3D models
  • New custom-made and optimized static service vehicle 3D models

The upgrade also includes a new AI traffic mapping file (AFCAD) reflecting changes in airline operations and gate assignments. Jetway markings are also updated to accommodate the changes. (An optional AFCAD file without airline gate assignments is also available). Significant changes include:

  • Includes regional airlines serving KMCO using the appropriate codes
  • USA and NWA airline codes removed
  • Expected Continental move and consolidation with United at gates 40 – 48 in Airside 3, adjacent to US Airways (Star Alliance partner)
  • Frontier moved to Airside 3, Gate 35
  • New Allegiant gate (Airside 1, Gate 11)
  • Update to international airlines serving KMCO

Scenery features

  • Custom-made, optimized Gmax models of the three terminals, air traffic control tower, and all significant aircraft maintenance, cargo and general aviation facilities
  • Custom-made, optimized textures for all Gmax generated buildings. In the FSX version, reflective effects were used in the textures of all major buildings
  • Custom-made, high-resolution photo real ground textures in and around the airport including water effects
  • Accurate runway and taxiway layouts, including detailed markings and signs
  • Three levels of scenery complexity and detail:
    • NORMAL complexity includes terrain texturing, autogen vegetation, airport layout with taxiway signs and basic navigation equipment models (actual localizer and glide slope radio signals are available regardless of the scenery complexity setting), most buildings within the field’s boundaries including the four terminals, the air traffic control tower and general aviation, cargo and maintenance facilities
    • VERY DENSE complexity adds detailed instrument approach lighting system models, static ramp vehicles (optional) and infield trees (optional)
    • EXTREMELY DENSE complexity adds elevated airport access roads. EXTREMELY DENSE complexity setting is recommended for computer systems equipped with advanced CPUs (Intel Core2 Quad) and video rendering resources (nVidia GeForce 8000 series or better). For suggested hardware configuration see below
  • Custom-made, advanced AI mapping file including realistic gate and parking spot assignments*

* AI parking spots were fitted to accommodate specific aircraft models (including default MSFS aircraft) and we cannot guarantee that they will accommodate your favorite AI models. Customization and tweaking of the AI mapping file will most likely be necessary. Most gates were assigned to airlines operating at CYYZ in the most accurate configuration possible based on information available to the public. Parking spot specs and gate assignments are available in the enclosed documentation.

Software Compatibility:

FS2004 (FS9) or FSX and Windows XP, Windows Vista or Windows 7 (All versions)

Hardware Requirements:

BluePrint Sceneries are designed to work properly in today’s average computer.  For optimum performance while taking advantage of most scenery features we suggest the following hardware configuration:

For the FS2004 version:

  • Intel Core 2 or Core Duo CPU or better  (6400 @ 2 x 2.13 GHz fully tested) 
  • 4 GB RAM (fully tested)
  • nVidia 7000 series video processor  with 256-bit memory interface and 512 MB dedicated video memory or better (nVidia GeForce 7950 GT  fully tested).  nVidia 8000 series video processor may be required for best performance when using the EXTREMELY DENSE scenery complexity setting (nVidia GeForce 8800 GT fully tested)

For the FSX version:

  • Intel Core 2 or Core Duo CPU or better  (6400 @ 2 x 2.13 GHz fully tested)
  • 4 GB RAM (fully tested)
  • nVidia 7000 series video processor  with 256-bit memory interface and 512 MB dedicated video memory or better (nVidia GeForce 7950 GT  fully tested).  nVidia 8000 series video processor may be required for best performance when using the EXTREMELY DENSE scenery complexity setting (nVidia GeForce 8800 GT fully tested)

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